Crysis-Online - Crysis the Game Information, Screenshots, Videos, Forum and more



Crysis-Online - Crysis the Game Information, Screenshots, Videos, Forum and more





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Crysis-Online - Crysis the Game Information, Screenshots, Videos, Forum and more
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Project Light, The Legend Of Zelda - 14th Apr  [by Flamed up]Crysis-Online forum member Arch recently released the 6'th version of his weekly update concerning his total conversion mod for Crysis, Project Light, The Legend Of Zelda.

Enjoy!

 
Hello again to all of you and welcome to our final weekly update for April and May.
In today's weekly update I'll explain to you what our current plans are regarding our project and we'll give you a heads up on our team's status. In comparison to our previous weekly updates, this'll be a shorter update.


Hibernation
We're going silent until the 31st of May. Allow me to explain..

We're releasing our teaser in a couple of weeks from now, hopefully on the 31st of May. Now, as you all know we're intending to keep much of our storyline a secret until that time comes.. Plus, seeing our teaser video contains a whole bunch of it, it would be rather stupid to give you all a weekly update without the update part of it all.
But, we will inform you on a weekly base whether or not we're still going.

We know that this might not compensate for 6 weekly updates, but at least it's still something. We'll still be around the forums and such, so if you feel like dropping a message, feel free to.

Once our teaser has been released, you'll be given a nice amount of screenshots, renders and wallpapers.. And most rewarding of all, more information on our storyline..

Start counting down..

Project: Light Campaign
We wouldn't leave you for 6 weeks without giving you some more details on our campaign.. So here we go! This week, I'll talk about the plot, just a tiny bit.

The Triforce is one of the key objects in our campaign, once again a villain tries claim its wish granting power for him/herself. For the people that don't know what the Triforce is, it's a sacred golden relic that consists out of three separate parts. Once all three have been brought together the one who touches it can wish for whatever that person's heart desires.

Our main villain in our campaign will try everything in his or her power to obtain it. The kingdom in which Sorceress lives is the first one to feel the devastating power of this new force. When you're playing as her, re-living her memories before the destruction of the kingdom, you will witness the final few hours in which the kingdom is still standing.

There will also be some epic battles in which you will be forced to take part in, in order to make sure that the kingdom doesn't get overrun. But ultimate,as I said before, Sorceress is the only survivor of an extermination, so we know how this battle turns out.. But does it mean that all of what she did was in vain..? That'll be up to you to decide..

Team Obsidian Fire's status update!
Coloniser has appeared!
Yes, once again we welcome a new member to the team. His name's Jack aka Coloniser, you might remember him from the CG Zelda short movie called, Dark Sage. Colonise's job on our team will range from animating to modeling. If you've ever seen his Zelda movie, you'll agree that he's a very talented individual! If you haven't, go check it out here.

The music team
Remember last weekly update? I promised I'd give you guys an update on who'll be in charge of the music.. Unfortunately, I won't be able to do that today. But, I'll try to give you a small update as soon as we get things sorted out!

We're still going!
We're still looking for dedicated people who'd like to help us out. We've still got vacancies you can check out here. So if you know someone or you'd happen to be interested in helping us out, just drop me an email at thomasv-l@hotmail.com.


I know some people might actually be upset about this, but in the end.. It'll be worth the wait.

Oh.. it'll most definitely be worth the wait..

Arch
Project overview & Community managing

Links:
Obsidian Fire Portal: Link
"Project: Light" Official Blog: Link
"Project: Light" Vacancies: Link
Source: Arch

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CryEngine 2 On Consoles... - 13th Apr  [by Flamed up]...looks Nearly Like PC's High Quality.

Those are the words of Harald Seeley, Engine Business Manager for Crytek, in a recent interview concerning the the CE2 on modern next gen consoles, the 360 and PS3. You can read a short introduction to the summary below, for the entire story click the comment button in the bottom of this news item.

Description
In a recent interview, Harald Seeley, Engine Business Manager for Crytek revealed that both the Xbox 360 and Playstation 3 of CryEngine 2 are coming along nicely and that they expect them to look visually on bar with the PC version's high quality settings.



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Tutorial of the week #15 - 13th Apr  [by Flamed up]
 
CryMod forum members Duruk, BenP85, and BeamUs have made 4 new tutorials about the Sandbox concerning these 4 subjects.

UVMapping Tool (for Solids) (by Duruk)
Content: html
Liquid + Material editor (solids) (by Duruk)
Content: html
How to Export a House into Sandbox (by BeamUs)
Content: video
Custom Character SetUp & Export (3DsMax) (by BenP85)
Content: images


I thanks these three members as this will surely help lots of ppl in the future. good job fellas!
Source: CryMod News

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Crysis-HQ Mapping Contest Map Pack released - 13th Apr  [by Flamed up]Crysis-HQ.com has released a map pack containing all the 12 maps from a competition that was completed a few days ago.

The pack contains 7 Instantaction and 5 Powerstruggle maps, as well as the winning map NRW_Industrial which is a Instantaction map. The entire list of maps will follow below, the winner is marked in bold.

Instant Action
Costa
CryGulch
Hawaii
Mono
NRW_Industrial
Showdown
SnowyVillage


Power Struggle
Burning Canyon (PS)
Delay (PS)
PS_rr2 (PS)
Snow Covered (PS)
Stranded (PS)


Enjoy the maps and for more information press the comment button!
Source: CryMod News

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Crytek's Cevat Yerli interview - 12th Apr  [by Flamed up]In our continued quest to bring you all the answers (and questions) around ray tracing and gaming, we have published quite a few articles from our own editorial staff as well as interviews with key people in the gaming industry. We have had Daniel Pohl, previously a college student doing research but subsequently hired by Intel for their own research, write a pair of articles that analyze how ray tracing might be the future for gaming on the PC and elsewhere. I also interviewed Dr. David Kirk, Chief Scientist at NVIDIA on the topic of rasterization and ray tracing and most recently had a very in-depth conversation with id Software's John Carmack on the very same topic that you can also get in podcast form.

Obviously this is still a hotly contested debate: Intel is pushing for a ray tracing model for the future of game rendering while NVIDIA, Carmack and most others see a mix of rasterization and ray tracing as the future. Intel's push for ray tracing is more than likely a result of their upcoming Larrabee architecture and its inherent weakness with current GPU programming models; because it is essentially a many-core x86 compatible device it will be forced to emulate DirectX and OpenGL and probably won't have the power to compete with the dedicated GPU products from NVIDIA and AMD out of the gate. Emulation always produces a performance overhead that will cut back on the utilization of the full power of Intel's Larrabee and obviously they'd rather that NOT be the case.

 
What we have for you today is another in a series of interviews with key gaming minds that directly affect the world of gaming on your PC, and consoles, today and into the future. Cevat Yerli, the CEO of Crytek and responsible for two of the most visually stunning games ever, Far Cry and Crysis, took some time to answer questions for us on a range of topics centered around the rasterization versus ray tracing debate.


To hear the entire interview press the comment button below.
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Introducing: Sandbox2 Editor Video Tutorials - 11th Apr  [by Flamed up]A Sandbox2 Editor: Level Cookbook Video Tutorial Series was released on CryMod today. These videos displays the basic in creating levels using the Sandbox 2 editor, thereby intensifying the support on Crytek behalf's towards the entire Crysis community.

 
For this, we thank you Crytek!

For all the information and links to the videos, press the comment button below.

Again, I applaud you Crytek. Brilliant effort. Everyone enjoy these tutorials, and the best of luck with your future map projects for the Crysis community!
Source: CryMod News

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Join the Dirtbox Mod Team! - 10th Apr  [by Flamed up]C-O forum member DouchBagMan is searching for ppl interested in joining his Dirbox Mod Team. If you are interested, you can find all the relevant details below. To apply, simply press the comment button and make your interest known in his thread.

Best of luck to everyone that applies, as well as DouchBagMan's mod project!

 
Alright. Some of you may be aware that the Dirtbox Mapping Community has recently decided to create an affiliate organization: the Dirtbox Mod Team (DMT). This new division has stemmed from necessity as we have developed a plan for a multiplayer Crysis modification. We have hopes that this mod will re-invent Crysis MP with the same massive success and fan base that were seen in the infamous Counter-Strike mod for the Half-Life series.

At this point there are several things that you should be made aware of:

1) No name has of yet been finalized for the modification. However, there is a list of front-runner options. Once the entire DMT group is finalized, a vote will be cast among members to decide on the name.

2) The mod will be multiplayer exclusive and will take the form of a realistic modern-combat sim. All weapons, factions, environments, and vehicles, will be as true to their real-world counterparts as possible.

3) At release, the mod will be made up of 7-10 game modes, including, but not limited to: Deathmatch, Team Deathmatch, Contract (Beat your oponents to complete a set objective), Protection (Assasinate a specific target), Capture the Flag and Assault (Destroy the other teams HQ).

4) There will be 2-4 factions, ranging from military to rebel factions. Each with a variety of different weapons and vehciles.

Rest assured that continuing updates will be provided as more information becomes available.

We are currently recruiting for all positions on our mod team. We need modelers, coders, mappers, designers, concept artists, the full works. If your interested then please get in contact with either Sawman or Douchbagman, or leave your details on our FORUM. We are currently updating the forum to meet all the needs of the modding team.

Thanks,

Douchbagman/Sawman3 (DMT Co-Lead)
Source: DouchBagMan

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Mod: Ilsamiren Wars - Update - 10th Apr  [by Flamed up]The Ilsamiren Wars! is a realist fantasy conversion of Crysis. This update contains pictures of some models that are currently in progress. There is also a teaser screenshot of one of the villages that will be in the final product. You can find that picture below.


For the entire set of screenshots and information, check out the forum thread.

Enjoy!
Source: CryMod News

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Custom Building Assets - 10th Apr  [by Flamed up]CryMod forum member sideshowbob who has dedicated much of his forum time working on completely uniuqe biuliding assets for both the Crysis community and modding projects as well. In the update below you get to see six new buildings, and you can also find his previous work.

here are two of the six new buildings he has created.

 
You can find all the information and the rest of the screenshots by clicking the comment button below.
Source: CryMod News

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Mod: The Creation by Wolfpack. - 10th Apr  [by Flamed up]I bring you a small update concerning the Creation mod in development by the Wolfpack mod team. Enjoy!

Here are a couple of models that are going to be in the mod, The Creation, a mod by the Wolfpack. This mod promises to bring innovation and originality to the Crysis modding community, through a complex storyline and many custom gameplay assets.

Their forum can be found here.

Here are some gun models that were given to the mod team. The 'Nanogrenade' (Uses unknown at this time) Created by one of the team's modelers, Richwood.


 
Their other modeler is working on something pretty big, so stay tuned!
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